NEWS FEED
Dispatches from the Repair Bay
Latest Transmissions
COMMS-001After two years of development and six months of alpha testing, Iron Collapse has officially entered closed beta. Over 2,000 pilots have been granted access to the full campaign mode and expanded multiplayer arenas. Key improvements in this build include overhauled heat management systems, new urban combat maps, and the long-awaited Atlas-class heavy chassis.
Beta participants will have access to the full mech lab, 8 multiplayer maps, and the first 3 campaign missions. Feedback channels are open on our Discord server.
Our engineering team has been working on a major overhaul of the destruction physics system. Buildings now collapse structurally based on load-bearing analysis rather than pre-baked destruction sequences. When a 40-ton mech crashes through a wall, the simulation calculates stress propagation across the entire structure in real-time.
The results speak for themselves: no two building collapses look the same. We've also added debris persistence, so the rubble from destroyed structures becomes part of the battlefield terrain.
> Structural sim tick rate: 120Hz
> Debris persistence: ENABLED
We're excited to reveal our second project: Scrap Protocol. Set in a post-collapse wasteland, players scavenge parts from fallen machines and construct their own mechs from salvage. Every component has weight, wear, and unique characteristics based on its origin.
Scrap Protocol is designed as a 1-4 player cooperative experience where your team must build, maintain, and fight with whatever you can find. No two playthroughs will be the same.
The repair bay just got bigger. We're welcoming four new crew members to Lathe Biosas: two gameplay engineers specializing in AI behavior trees and networking, a VFX artist with expertise in particle systems, and a narrative designer to build out the Iron Collapse universe lore.
Our crew now stands at 12 active operators. The facility has never been busier.
Every servo, every hydraulic pump, every weapon discharge is individually modeled. Our audio lead has been recording industrial machinery, hydraulic presses, and steel fabrication equipment to build the most authentic mech audio library possible. When you hear a mech start up in Iron Collapse, you're hearing real machines.
We've implemented a dynamic mixing system that adjusts based on cockpit damage state. As your mech takes hits, audio filters simulate cracked canopy glass, damaged speakers, and failing environmental systems. Sound tells you what your instruments can't.
Iron Collapse alpha testing has reached 1,000 active pilots. The community feedback has been invaluable - over 3,400 bug reports filed, 800 balance suggestions reviewed, and 45 quality-of-life improvements implemented directly from player input.
To our alpha testers: you are the backbone of this operation. Every report, every suggestion, every hours-long session makes this game better. We see you. We appreciate you.