ABOUT THE CREW
Lathe Biosas Independent Studio
Mission Brief
FILE-001Lathe Biosas was built to ship things worth using. Games, apps, tools — whatever the problem demands. We believe in depth over polish theater, weight over flash, and building systems that hold up under real use. No filler. No bloat.
> STATUS: Ongoing
> PRIORITY: Maximum
We don't ship disposable products. Everything we build is designed to last, with systems deep enough to reward repeated use. Whether it's a game, a mobile app, or a utility tool — if it's worth building, it's worth building right.
Operations Log
LOG-007Lathe Biosas founded by a small crew of industry veterans. First prototype built in a basement with two workstations and a shared dream.
Custom engine framework completed. Capable of rendering 40-ton mechs with full physics simulation and destructible environments.
Team grows to 8 members. Sound design and multiplayer networking specialists recruited. Studio moves to a proper facility.
Our flagship title enters full production. Community response exceeds projections by 340%.
Iron Collapse enters closed alpha. Two additional projects enter pre-production phase.
Full crew of 12. Three active projects. Iron Collapse approaching beta. The repair bay never sleeps.
Active Personnel
CREW-012
Director
Lead Engineer
Art Director
Audio Lead
Game Designer
Development Assistant
> Full roster: CLASSIFIED
> Recruiting: OPEN POSITIONS AVAILABLE