ABOUT THE CREW
Lathe Biosas Game Development Studio
Mission Brief
FILE-001Lathe Biosas was forged with a singular purpose: to build games that feel like piloting a machine. We believe in weight, consequence, and the thrill of commanding something powerful. Every rivet, every servo whine, every hull impact matters.
> STATUS: Ongoing
> PRIORITY: Maximum
We don't make disposable entertainment. Our games are built to last, with deep systems that reward mastery. We draw inspiration from the golden age of mech sims, tactical strategy, and the raw aesthetic of industrial machinery.
Operations Log
LOG-007Lathe Biosas founded by a small crew of industry veterans. First prototype built in a basement with two workstations and a shared dream.
Custom engine framework completed. Capable of rendering 40-ton mechs with full physics simulation and destructible environments.
Team grows to 8 members. Sound design and multiplayer networking specialists recruited. Studio moves to a proper facility.
Our flagship title enters full production. Community response exceeds projections by 340%.
Iron Collapse enters closed alpha. Two additional projects enter pre-production phase.
Full crew of 12. Three active projects. Iron Collapse approaching beta. The repair bay never sleeps.
Active Personnel
CREW-012
Director
Lead Engineer
Art Director
Audio Lead
Game Designer
Development Assistant
> Full roster: CLASSIFIED
> Recruiting: OPEN POSITIONS AVAILABLE